Server Limitations

We have created and are actively enforcing these limitations to help ensure a smooth gaming experience. Bypassing, edging or loopholing these limitations will result in a punishment.

VILLAGERS

To trade with villagers, place them on specific blocks or rename them to something specific. This is to reduce their AI to reduce server lag.

Applicable Names

NAME TAGS DO NOT GET USED.

  • Optimize

  • Villager

  • Mending

  • Aqua Affinity

  • Bane of Arthropods

  • Blast Protection

  • Channeling

  • Curse of Binding

  • Curse of Vanishing

  • Depth Strider

  • Efficiency

  • Feather Falling

  • Fire Aspect

  • Fire Protection

  • Flame

  • Fortune

  • Frost Walker

  • Impaling

  • Infinity

  • Knockback

  • Looting

  • Loyalty

  • Luck of the Sea

  • Multishot

  • Piercing

  • Power

  • Projectile Protection

  • Protection

  • Punch

  • Quick Charge

  • Respiration

  • Riptide

  • Sharpness

  • Silk Touch

  • Silktouch

  • Smite

  • Soul Speed

  • Sweeping Edge

  • Thorns

  • Unbreaking

Applicable Blocks
  • Refrain from having more than 35 villagers in a 40 block radius.

  • There is a chunk limit of 20 villagers unoptimized. If they're optimized, you can have up to 30 in a chunk.

  • You can use leads on villagers to help move them once their AI is reduced. Water also works.

  • To reduce time and performance issues, villagers will automatically breed an adult villager. Do not build them up, only breed what you need.

  • Once a villager is maxed and stored into a villager hall, it must be optimized. (Renamed or placed on a block from the list above!)

Farm Limitations #1

You are not allowed to auto farm. This means auto-clickers, auto-afk fish farms, auto mining, ETC, is not allowed. You are allowed to make small scale farms that run while you are near it, however, you are not allowed to stack farms over a short area. Farms that produce goods on their own must be spread out throughout the world to reduce lag.

You are allowed simple automatic farms, such as pumpkin, sugar cane, ETC, but nothing huge where it's producing 100's-1000's of items in a short time span. Again, these farms also must not be stacked but spread out to help with performance.

Farm Limitations #2

No matter the size of your build, farm or other, you agree to take the server performance into consideration.

Staff have the right to ask you to remove a build or farm at any given moment. Failure to comply will result in a forceful removal of all builds in question.

Any mob farm / spawner system(s) must have a kill switch/system to prevent server lag.

We'd advise you not to build large redstone contraptions as it will most likely be asked of you too modify/remove it to reduce server lag. This includes, but isn't limited to, item sorters, redstone clocks and more.

Entity Limitations

There are chunk specific limitations for certain entities.

Passive: Any amount above 40 will be removed. Hostile: Any amount above 100 will be removed. Items: Any farm, grinder or build that produces mass dropped item entities within a short timespan is not allowed.

There is also a 10,000 item limit within a chunk.

Spawner Limitations

Spawner's are limited to 9 per chunk.

Mobs spawned by a Spawner will stack up to 18.

Mobs spawned by a Spawner will have their AI reduced.

Chunk Limitations

Redstone related blocks are set to 256 place limit.

Hoppers are set to 64 place limit.

Beds have a 15 place limit.

Other Title related blocks have a 256 place limit.

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